Despite the title, this is a class blog for Introduction to New Media/Participatory Media held during the Summer of 2011 at Fordham University, Rose Hill Campus, in the Bronx. But we all agree that pizza with olives is quite tasty indeed!
Sunday, July 24, 2011
Algorithms
Thursday, July 21, 2011
Where are we headed?
The Internet, Capitalism, and One Front of the Fight for Digital Freedom
http://www.huffingtonpost.com/2011/07/20/arrests-unlikely-to-slow-anonymous_n_904747.html
If you are interested in anonymous or groups similar, I suggest doing some more reading; many credible people/institutions are even doing in depth studies on them.
The Future of Robotics is Changing Thanks to 'Kinect Hackers'
The pros and cons of the internet
The Virtual Reality
clocks.
Is it important for children to learn the skill of reading an analogical clock? I believe the answer is yes. Though these types of clocks are slowly becoming extinct, it is still important for young people to learn how to read them. Children need to learn this simple skill not only to be able to read a clock but to warm up their brain for others things as well. The same argument could be made about children learning simple math. Why learn it if you can simply use a calculator? What if something was to happen to the technology we rely on every day? Again, we cannot just stop teaching ourselves and our youth because we rely on technology.
The link above is an advertisement for Prodigy Services in 1995. Prodigy was the pre-internet service that didn't live up its expectations, similar to many child prodigies that don't succeed when they get older. Back in 1995 people who wanted to go online had limited choices. you either had to use a local BBS or pay a service for nationwide access. Prodigy was a big hit at the time because of its premium service. It was the pre-web service that succeeded in spite of weak long-distance usage. Prodigy had millions of users because it was most people first online experience. people were thrilled because the server offered news, weather, references and sports reports, including emails and advertising.
Prodigy was designed to succeed up until the management decided to censor its content. This began as a good idea to probably reduce traffic, but Prodigy began to start banning negative content such as the word "bitch" as well as take negative comments about advertisers. This eventually got so bad that Prodigy eventually started charging members $.05 per email and flat rate went up to $14.95. Eventually competitors such as AOL took over and was free for users to use.
I see this as a success and failure for Prodigy. Ultimately they failed because they couldn't stay competitive with the newer tech companies, but what they did do was open the eyes to millions of people about online services and to the Internet.
Wednesday, July 20, 2011
rules of the MMO world
VR
killa.
I thought it was an interesting when we started to discuss if murder was a morally wrong though it is in “just a game”. I believe that in some sense it is. I find it disturbing that some one would get joy out of killing someone even though it is through a game. Also as time goes on games start getting more violent and graphic. With this being said I understand what Chelsea was saying about how no one wants to play a game where you volunteer and make donations. However I believe there is still fun in games where killing is not the main objection.
Losing whats most important
Tuesday, July 19, 2011
The Cyberspace Age. Healthy?
CyberCulture Take Over
But in case that was way too much like a sci-fi script for you, I found some more funny Machinima Videos :)
space
The Internet and Our Thought Process
Remediation
According to Jay David Bolter and Richard Grusin this understanding of new media is called remediation. Remediation is the incorporation or representation of one medium in another medium. According to their book Remediation: Understanding New Media, remediation is a defining characteristic of new digital media because digital media is constantly remediating its predecessors such as radio, television and other forms of old media. Bolter and Grusin are continually commenting on, reproducing, and replacing each other with newer media. When a new medium is produced, many people will produce upon the negatives of the preceding medium and will deliver meaning almost immediately. This in fact is not true. Yes, they are improving, but it takes time. Look at our newest media Google+, a social network attempting to replace Facebook. Google+ is at its preliminary stages, and as it appears they are in no way ready to take over such a powerful company and always improving group such as Facebook. In fact, Facebook was in Google+’s shoes seven years ago when they were competing with MySpace. By improving upon a predecessor, new media justifies itself. The rhetoric of remediation favors immediacy and transparency, even though as the medium matures, it offers new opportunities for hypermediacy.
Still in Aw over Machinima
So what exactly is Machinima? Machinima is filmmaking with a real-time, 3D virtual environment, often using 3D video game technologies. It is the convergence of filmmaking, animation, and game development. Starting in the 1980's software crackers added custom introductions to programs whose copy protection had been removed. As a result of these hackers new ideas were prompted for gaming companies to make 3-D demos in real time with little amount of software code. However, during this time period there was little disk storage was available which created a lag in the graphics.
The term Machinima was coined in 2000 by a man named Hugh Hancock, founder of Strange Company. A misspelled contraction of machine cinema(Machinima)was intended to define the actions of in-game filming from a specific engine.
What blows my mind so much about this whole idea of Machinima is how quickly people are able to create these videos within a video game. This stuff just blows my mind that people are able to move characters, such as the ones in Halo Red vs Blue, in a game that is already created. This stuff seems like it would take years to create if possible to at all. I'm in aw every time I watch this kind of stuff.